Anthony Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. His head has been shaved. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Layabout
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 19 (+4) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Draconic, Giant, Gnome, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp.
Everard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear yellow clothing when he does not wear armor. He wears his auburn hair down. He has gleaming, smiling gray eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.
History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: To clean up the streets; and a need for knowledge about a nearby landmark
Flaws: Terse. Bonds: Attractive, Adventurer, Rich, Nature, Guardian. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. Lapis lazuli (12 gp). Amber (140 gp). Eye agate (12 gp).
Geoffrey Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has black hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Farmer father left him crippled. He is searching for what he claims is his rightful reward.
Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Adventurer, Military. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Arnold Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy brown suit. He is muscular with a powerful set of arms. His moppish white hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born in a small village he learned the ways of the warrior from his father. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and many gnolls want him driven away
Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Enemies, Military. Occupation: Courier
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). 1 Half-Plate. 1 Half-Plate.
Kyle Thornton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears white leather gloves, a white jacket, and tight pants. His blonde hair is knotted and matted. His eyes are amber and he is always smoking a pipe.
Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He works hard and plays hard.
History: Gifted from a young age, Kyle studied abroad. There was a wharf not far from home where he often wandered off to fish. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Nature, Rich. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
