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NPC Generator

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Advanced [show]


Raymond Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered blue stockings. His black hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the north to a Assassin, Raymond learned a great deal about his mother's area of expertise. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Assassin for hire.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Job, Military. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Raymond Churchill, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Celestial, Dwarven, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. Aquamarine (600 gp). 1 Everburning torch. 1 Everburning torch. 3 Thunderstones.


Social Check DCs


Arnold Wallace, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man prefers to wear flannel. His black hair is unkempt and raggedy. His hazel unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Athletic. Flaws: Ugly, Disease, Mundane. Bonds: Poor. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Arnold Wallace, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)12 (+1) 6 (-2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Silk rope. 1 Masterwork Artisan’s tools. 1 Climber’s kit.


Social Check DCs


Chad Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan shirt with thin red vertical stripes and brown pants. His blonde hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chad. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Secretive, Disease. Bonds: Immigrant, Criminal record. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Chad Birkenhead, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)13 (+1) 15 (+2)7 (-2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Crowbar.


Social Check DCs


Patrick Byron, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Patrick was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Patrick Byron, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 15 (+2)17 (+3)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 14000 sp.


Social Check DCs


Guy Appleton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear black clothing when he does not wear armor. His hair is chestnut and very short. His eyes are gray and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Guy hails from a village terrorized by gnolls. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's looking for his big break; and his religion dominates his actions

Ideals: Joker, Logical. Bonds: Enemies, Adventurer, Religious. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Guy Appleton, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 17 (+3)15 (+2)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 12000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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