Geoffrey Whitby, Male Human [Permalink]
Personal [hide]
Description: This western man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His clothes are grease stained in places. His long blonde hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. He feeds upon the attention of others.
History: He was born at the edge of vast forest. A few years later when the south was not economically sound they moved to his current location. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Mercenary
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Citrine (20 gp).
Dustin Chester, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is long and unkept. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Dustin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the south. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the south, certain he would find work there.
Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Rich, Immigrant. Occupation: Assassin
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 8000 cp. Golden pearl (70 gp). Carnelian (80 gp). Eye agate (15 gp).
Simon Cornish, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears rags and sports a simple walking cane. He has a white handlebar mustache and slicked back white hair. His violet eyes dart from person to person.
Personality: He is mildly Human supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: Born in a small village he learned the ways of the warrior from his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother
Ideals: Persistence, Fighting. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 70 pp. Old masterpiece painting (600 gp). Fire opal pendant on a fine gold chain (600 gp).
Dean Dayton, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. He has green eyes and a yellow hat with a brown feather.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of goblins once and for all.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Seamstress, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Enemies, Religious, Job. Occupation: Tailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Heward Walcott, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear grey tank tops with brown pants. His whole body is exceptionally muscular. His hair is cut close to his head. His ears are large.
Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.
History: The child of southern immigrants he idolized his father. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Barkeep
Voice: French accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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