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NPC Generator

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Advanced [show]


Trym Hallewell, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean black cloak covering his clean studded leather. His brown hair is braided into rings. His eyes are hazel and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Impulsive. Bonds: Poor, Has a crush, Adventurer. Occupation: Actor

Voice: Pronounces O like U

Attributes [hide]

Trym Hallewell, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Odo Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His hair is long and golden with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.

History: Odo hails from a village terrorized by goblins. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Logical. Flaws: Shy. Bonds: Enemies, Adventurer. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Odo Rutland, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Ignan, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His blonde hair is knotted and matted. His amber eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. In his youth he was a Weaver, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to get laid; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Depressed, PTSD. Bonds: Has a crush, Military. Occupation: Painter

Voice: High pitched and raspy

Attributes [hide]

Gerard Mitchell, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 34000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fancy red suit. He has wavy red hair. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with a lost civilization.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Stableman. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Family. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Gentry, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)6 (-2) 13 (+1)8 (-1)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 45000 sp.


Social Check DCs


Cory Kendal, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tight fighting clothing, which leaves very little to the imagination. His black hair is singed and shortened. His violet unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Bounty Hunter father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease, Sensitive. Occupation: Bookbinder

Voice: Forgets to breathe while speaking

Attributes [hide]

Cory Kendal, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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