John Browning, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tight fitting tan shirt and pants. His long brown hair is drawn into a two foot long braid. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: John wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He enjoys reading and quiet.
History: John was born the youngest of three triplets. He worked as a nervous Apothecary and found it very stressful. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and doesn't want to be a apothecary and was forced into it by his family
Ideals: Athletic, Disciplined, Logical. Bonds: Family, Job. Occupation: Apothecary
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1100 sp.
Diggory Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has a large grey mantle and cape that has been intricately interwoven into his white robe. He is bald on top and has large brown tufts of hair around his ears. His gray eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.
History: He was born several months after his mother was called into army service. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Military, Immigrant. Occupation: Herbalist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Aldous Kensley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a perfectly clean shirt and pair of pants. His silver hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To protect his home; and sabotage a competitor
Flaws: Impulsive. Bonds: Attractive, Nature, Job, Guardian. Occupation: Cook
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Iolite (50 gp). Hematite (12 gp). Blue sapphire (500 gp).
Gerard Wakefield, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his glaive always slung over his shoulder. He is portly but not overly obese. His auburn hair is lengthy. His eyes, though not visible through his cowl, are green.
Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was granted divine powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend
Ideals: Gifted, Fighting. Bonds: Job, Adventurer. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Peter Cooper, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern man is dressed in an above average manner. He has done his best to style his brown hair to look like a famous performer. He is baby faced.
Personality: He can speak with the recently deceased. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Peter was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and to be a cook again
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Military. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
