Lance Bristol, Male Human [Permalink]
Personal [hide]
Description: This southern man wears light armors faded through time and improper care. His clothes are grease stained in places. His black hair is greasy and uncared for. He has green eyes.
Personality: Abrasive and pushy, he has a hard time making friends. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of southern immigrants he idolized his father. Lance was born on a far southern forest where he grew up under the tutelage of his father, an expert Blacksmith. After a long history of fighting, Lance and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is greedy
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Blacksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp. 1 Everburning torch. 1 Everburning torch.
Ralf Graham, Male Human [Permalink]
Personal [hide]
Description: This man wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case, and sports empty pouches on his belt. His blonde hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: A deeply religious man he believes everything happens for a reason. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Religious, Has a crush, Adventurer. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Banded mail.
Nicholas Carlton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Cook uniform. He has a moderate pudge and is not very fit. His brown hair is still thick. His eyes, though not visible through his cowl, are blue.
Personality: Nicholas wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and he is wracked by social anxiety
Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Religious, Enemies. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. Red spinel (160 gp). Blue quartz (12 gp).
Gerard Lindsey, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a grey suit. His tied-back hair is silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can't help but pocket interesting objects he comes across
History: He was born to a pair of big game hunters, but was frequently ill as a child. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Logical. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Masterwork Light steel shield. 1 Chain shirt. 1 Banded mail.
Trey Tatum, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a grey shirt with thin white vertical stripes and red pants. He is tall, broad shouldered and powerfully built. His long red hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He would rather hide behind his crafts than deal with other people.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Passionate, Artistic. Flaws: Shy, Disease. Bonds: Rich. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2500 sp.
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