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NPC Generator

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Advanced [show]


Miles Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Professionalism, Justice. Flaws: Insane. Bonds: Criminal record. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Miles Tickle, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)9 (-1) 16 (+3)9 (-1)
Skills Performance +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Clerebold Morton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. He carries with him a set of monstrous two handed axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His moppish auburn hair is in a traditional bowl cut. He has a tattooed face.

Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the west to a Navigator, Clerebold learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to be a crown-heir again

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Religious, Job. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Clerebold Morton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Theodoric Washington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His golden hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Mentor. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Theodoric Washington, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 18000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Fire opal pendant on a fine gold chain (700 gp). A delicate brass dragon egg (10 gp).


Social Check DCs


Peter Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. His black hair is knotted and matted. His gray eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gifted student he started as a Dilettante, but he got bored and became a Mercenary. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Fighting, Artistic, Persistence. Bonds: Job. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Peter Wakefield, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Ernest Jacobs, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his pastel robe and has his sickle always slung over his shoulder. His hair is always cut to a buzz. He has several tiny sapphire earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mason mother left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Rich, In love. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Ernest Jacobs, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 14 (+2)17 (+3)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 11000 cp. 1 Healer’s kit.


Social Check DCs

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