Roger Ainsworth, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and his spouse's relatives view him with great suspicion
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 9000 cp.
Patrick Altham, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is physically well-built. His hair is long and golden with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. His eyes, though not visible through his cowl, are blue.
Personality: He is calm most of the time but flees social interaction. He is able to fit into much smaller and tighter spaces than normal.
History: Patrick was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep.
Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Rhodochrosite (12 gp). Aquamarine (200 gp). 1 Minor magic item.
Bertram Upton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is smooth and relatively long. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of a Merchant, who enjoyed hunting, Bertram was taken on many hunting expeditions. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Bertram's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better village for his children.
Motivation: He uses money and sex appeal to get what he needs; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Rich. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 7000 cp. Solid gold idol (700 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.
Manfred Lester, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light blue in addition to tight pants. He wears his silver hair up. His fierce amber eyes like to dwell on things.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Ploughman profession.
History: Manfred was born in the west. At a young age he loved to build and create. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To be a Ploughman again; and a rival would like him out of the picture
Ideals: Persistence. Bonds: Job, Criminal record. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Aldous Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His red hair is braided into rings. He has hazel eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and to protect his home
Ideals: Impeccable, Logical, Gifted. Bonds: Rich, Guardian. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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