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NPC Generator

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Advanced [show]


Heward Walpole, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Insomniac. Bonds: Criminal record, Slave. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Heward Walpole, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Gomory Conway, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a red vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. His moppish white hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: Further expansion of business; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Gomory Conway, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Emerald (600 gp). Blue quartz (7 gp). Silver pearl (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Charles Reid, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is cut jaggedly and amateurishly. His brown eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out north to avoid the crime he committed. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Criminal record, Job. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Charles Reid, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 40000 sp.


Social Check DCs


Theodoric Browning, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear white pants and tee shirts, marred by sweets. His hair is short and auburn. This gray eyed easterner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to loving parents in a slum to the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption.

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Criminal record, Poor. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Theodoric Browning, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)16 (+3) 13 (+1)14 (+2)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shane Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a black Stetson hat and black clothes. He carries with him a set of ceremonial daggers on his belt, each one with a ruby on the hilt. His brown hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. Shane was born on a far northern plains where he grew up under the tutelage of his father, an expert Cook. He left for the north, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Fearful, Disease. Bonds: Immigrant. Occupation: Cook

Voice: Jittery and nervous

Attributes [hide]

Shane Dayton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)6 (-2) 13 (+1)8 (-1)
Skills Arcana +0, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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