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NPC Generator

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Advanced [show]


Ralf Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy red suit. He keeps his long silver hair kept up in a rat tail. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Opinionated. Bonds: Attractive, Immigrant, Military, Job, Adventurer. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Ralf Dudley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)9 (-1) 10 (+0)10 (+0)
Skills Insight +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Percival Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is auburn, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Roofer, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Secretive. Bonds: Attractive, Poor, Adventurer. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Percival Sheldon, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)10 (+0) 14 (+2)7 (-2)
Skills Religion +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Tourmaline (60 gp). Sard (40 gp). Pink pearl (60 gp).


Social Check DCs


Robert Livingstone, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long golden hair kept up in a rat tail. His eyes are hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. Robert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Robert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Military, Criminal record. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Robert Livingstone, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)16 (+3) 17 (+3)9 (-1)
Skills History +5, Stealth +5
Senses Passive Perception 13
Languages Common, Druidic, Gnoll, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Banded mail. 1 Breastplate.


Social Check DCs


Arnold Radcliffe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. He has shaved his head bald. His hazel eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north to a Fisher, Arnold learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: To be a Performer again; and he has a crush on the local performer

Ideals: Passionate, Philantrophist. Bonds: Job, Immigrant, Has a crush. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Arnold Radcliffe, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Thunderstones. 1 Thunderstones.


Social Check DCs


Guy Cornish, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports blue clothing, slightly heavier than average wear. He wears his auburn hair up. His eyes are a pleasant green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Guy Cornish, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)10 (+0) 11 (+0)16 (+3)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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