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NPC Generator

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Advanced [show]


Aldous Beckwith, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear ponchos typically of a light blue in addition to tight pants, he is not a threatening figure. His silver hair is unkempt and raggedy. This amber eyed southerner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He also hits on women, regardless of circumstances.

History: Aldous was born in the south. At a young age he loved to build and create. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants his loneliness to end.

Ideals: Artistic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Aldous Beckwith, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Reynard Wellington, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his brown hair in a flapper bob. His fierce blue eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Guardian, Criminal record. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Reynard Wellington, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 16 (+3)18 (+4)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Diggory Rowley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, tan shirt, and white tie. He has a long red beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments

History: He comes from a rich northern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Rich. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Rowley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Godfrey Langston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His brown hair is cut jaggedly and amateurishly. His gray eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Logical. Flaws: Insane, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Godfrey Langston, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Charles Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the sun god on his torso. He carries with him a set of nunchakus, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut short. His brown unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a forest tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Family, Nature. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Heiser, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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