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NPC Generator

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Advanced [show]


Henry Yorke, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he very much looks the part of a Body Guard. He has a very tight haircut. His hazel eyes peer out from beneath his deerstalker tan hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Body Guard and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Job, Mentor. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Henry Yorke, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)7 (-2) 15 (+2)10 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1200 sp.


Social Check DCs


Miles York, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, white, dusty cloak. His golden hair is heavily combed to the right. He has gleaming, smiling hazel eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: The child of eastern immigrants he idolized his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Professionalism. Flaws: Antagonistic, Greedy. Bonds: Immigrant, Debt. Occupation: Unemployed

Voice: Smoker's lung

Attributes [hide]

Miles York, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)17 (+3) 16 (+3)13 (+1)
Skills Religion +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Wymar Enfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports pastel clothing, slightly heavier than average wear. He has moderate length golden hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Flaws: Insane, Mundane. Bonds: Religious, Criminal record, Job. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Wymar Enfield, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Deception +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Rock crystal (20 gp). Rhodochrosite (6 gp).


Social Check DCs


Raymond Preston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white costume with the symbols of strength on his torso. His auburn hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Human people; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism, Artistic. Flaws: Racist. Bonds: Military, Adventurer. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Raymond Preston, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Anselm Blankley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting tan shirt and pants. He wears a Stetson hat to cover his moderate length blonde hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Flaws: Impulsive. Bonds: Nature, Job, Criminal record. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Anselm Blankley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)13 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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