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NPC Generator

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Advanced [show]


Justin Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. With a patchy auburn beard and wild auburn hair. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Architect. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Justin was born with his father's beautiful face. His childhood dream was to be a Healer, but he was a colossal failure. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Justice. Bonds: Job, Attractive. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Justin Hadlee, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)14 (+2) 11 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Wymar Weston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His hair is short and auburn. His brown unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He does not trust anyone and sleeps with one eye open.

History: He was raised in a forest tribe. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Assassin for hire.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Nature, Job. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Wymar Weston, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 pp. 3 Holy water. 3 Holy water.


Social Check DCs


Theodoric Garrick, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a black collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His left leg appears badly burned and disfigured. His golden hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady amber eyes.

Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Occupation: Performer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theodoric Garrick, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Kyle Thackeray, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a red vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by beers. His white hair is greasy and uncared for. His fierce amber eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also hits on women, regardless of circumstances.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Locksmith soon after.

Motivation: Wants to raise his children well; and to unite with his brother

Flaws: Ugly. Bonds: Job, Has a crush, Rich, Family. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Kyle Thackeray, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)18 (+4) 13 (+1)14 (+2)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Gnome, Aquan, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1300 sp. 8 Acid flasks. 2 Smokesticks. 1 Everburning torch.


Social Check DCs


Richard Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with grey stripes complete with hood, and carries maces. His hair is brown, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy, self-centered, vain, and jealous.

History: He was born to a criminal king-pin and mafia family Richard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Richard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Philantrophist. Flaws: Selfish. Bonds: Attractive, Criminal record. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Richard Gresham, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 40 pp. Large well-done wool tapestry (500 gp). A roughly beaten golden orb (60 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Half-Plate.


Social Check DCs

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