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NPC Generator

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Advanced [show]


Don Marley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Calm and collected, he is a well trained Engraver. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Don was raised in a hard working conservative environment. His childhood dream was to be a Mayor, but he was a colossal failure. In the meantime he has taken over work as a Engraver and occasionally as a mercenary.

Motivation: Further expansion of business; and to reunite with his old friends

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Don Marley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Gilbert Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His hair is chestnut and very short. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gilbert's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military, Mentor. Occupation: Laborer

Voice: Gruff and masculine

Attributes [hide]

Gilbert Westcott, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Geoffrey England, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He has a hunchback. He has a long white beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Roofer, but he got bored and became a Slave Trader. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Slave Trader

Voice: Farmer accent

Attributes [hide]

Geoffrey England, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Athletics +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Clerebold Blakeley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears a custom-built plate barding that's adorned with white lining and desert motifs. His right hand appears badly burned and disfigured. His golden hair is cut short. His eyes are amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he is greedy

Flaws: Ugly, Racist. Bonds: Adventurer, Rich. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Clerebold Blakeley, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)11 (+0) 8 (-1)16 (+3)
Skills Deception +5, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Trym Barclay, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a black poncho over his likewise colored trousers and shirt. His chestnut hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Painter. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Bonds: Job, Family, Debt. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Barclay, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)17 (+3) 15 (+2)13 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs

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