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NPC Generator

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Advanced [show]


Patrick Kent, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy white suit. His long black hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. In his 18th year, his parents were killed by a dire rats raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of dire rats; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Attractive, Rich, Enemies. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Patrick Kent, Male Human Fighter 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 8 (-1)13 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Hematite (9 gp). Hematite (9 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Springfield, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. He has chestnut hair. His half smiles and green eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Odo hails from a village terrorized by drow. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odo. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Flaws: Insomniac, Impulsive. Bonds: Attractive, Enemies, Criminal record. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Odo Springfield, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)17 (+3) 8 (-1)8 (-1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 90 pp. Rock crystal (20 gp). Azurite (5 gp). Red-brown spinel (40 gp).


Social Check DCs


Gomory Northcott, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a well pressed and immaculate suit (or dress). He has wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Gomory Northcott, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Superior lock. 1 Healer’s kit.


Social Check DCs


Bertram Spaulding, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a long, red cloak. He is tall, broad shouldered and powerfully built. He has a silver handlebar mustache and slicked back silver hair. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the west to a Healer, Bertram learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Healer for hire.

Motivation: He is greedy; and further expansion of business

Flaws: Insomniac, Fearful. Bonds: Job, Nature, Rich. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Bertram Spaulding, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a red coat over a violet low-cut shirt, and a Stetson hat upon his head. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Religious, Enemies. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Stanley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 13 (+1)6 (-2)
Skills Arcana +4, Persuasion +0
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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