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NPC Generator

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Advanced [show]


Patrick Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He is bristling with hidden weapons, mostly clubs and scimitars. He wears a feathered hat to cover his moderate length brown hair. He has blue eyes and a tan hat with a violet feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To clean up the streets; and he wants nothing more than to rejoin the army

Bonds: Criminal record, Guardian, Religious, Military. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrick Langston, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)17 (+3) 18 (+4)17 (+3)
Skills Animal Handling +6, Deception +5
Senses Passive Perception 14
Languages Common, Infernal, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Miles Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, brown cloak. Beneath his clothing is a huge mess of scar tissue. His long golden hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Miles was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: Wants to raise his children well; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Insane. Bonds: Slave, Family, Military, Job. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Miles Staurheim, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)11 (+0) 9 (-1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Roland Morton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a grey suit, red shirt, and grey tie. His silver hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Junk Dealer

Voice: Sensual and smooth

Attributes [hide]

Roland Morton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Geoffrey Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear blue tank tops with white pants. His brown hair is drawn into a tight pony tail with a card scrunchie. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast island. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

Geoffrey Tatum, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)7 (-2) 10 (+0)18 (+4)
Skills Medicine +2, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Magnifying glass. 1 Good lock.


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his right hand. He has done his best to style his chestnut hair to look like a famous performer. He has several tiny ruby earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Bonds: Attractive, In love, Rich. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

John Addington, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)9 (-1) 15 (+2)15 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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