Guy Shelley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He loves telling others what to do and how they should feel about things. His job bores him to no end. He has decided to make it more interesting.
History: Guy was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Opinionated. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Interpreter
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 46000 sp.
Charles Clinton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the south his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break
Flaws: Impulsive, PTSD. Bonds: Adventurer, Poor, Religious. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Half-Plate. 1 Banded mail.
Roland Badger, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. He keeps his chestnut hair in a flapper bob. His green eyes are passionate and lively.
Personality: He can speak with the recently deceased. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Roland hails from a village terrorized by illithids. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Bonds: Attractive, Family, Enemies, Mentor. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
Possessions: 600 gp. Bloodstone (40 gp). Aquamarine (1600 gp). Jasper (40 gp).
Drogo Graeme, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady violet eyes.
Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.
History: He was born blind and as such lacked many opportunities for work. Drogo was born on a far western desert where he grew up under the tutelage of his mother, an expert Herbalist. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Justice. Flaws: Ugly, Insane, Disease. Bonds: Adventurer. Occupation: Herbalist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10 pp. Jasper (70 gp). Violet garnet (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Lewis Beckwith, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dark leathers with embroidery. He keeps his long brown hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Insane, Ugly. Bonds: Adventurer, Mentor. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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