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Advanced [show]


Anselm Deighton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Gardener uniform. He has done his best to style his white hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Dyer, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Fighting. Flaws: Terse. Bonds: Job, Poor, Attractive. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Deighton, Male Human Fighter 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 7
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 10 (+0)17 (+3) 14 (+2)12 (+1)
Skills History +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Goblin
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0

Possessions: 6000 sp. Gold and topaz bottle stopper cork (500 gp). 1 Chain shirt.


Social Check DCs


Trey Merton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean black cloak covering his clean studded leather. He wears his black hair up. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.

History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has worked as a Tanner like his mother before him.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Bonds: Attractive, Job, Religious, Family. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Trey Merton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 12 (+1)15 (+2) 8 (-1)12 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 10 pp. Chalcedony (30 gp). Eye agate (10 gp). Black star sapphire (600 gp). Eye agate (10 gp). 1 Minor magic item.


Social Check DCs


Rolf Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with tan highlights, and long brown pants that bunch up around his shoes. He carries a battered shield and tarnished whip as well. His hair is auburn and very short. His eyes are a pleasant gray.

Personality: He is extraordinarily eccentric. He enjoys reading and quiet.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up whip and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Insane, Antagonistic. Bonds: Nature, Immigrant. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Rolf Harlow, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)12 (+1) 11 (+0)17 (+3)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Garfield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright green and red, and wears rings and necklaces with large, colorful gems. His brown hair is thinning but still full. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Randal lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered music. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and money/treasure

Ideals: Opinionated, Artistic. Flaws: Ugly, Impulsive. Bonds: Rich, Family. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Randal Garfield, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)17 (+3) 10 (+0)16 (+3)
Skills Nature +5, Performance +5
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Manfred Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His top hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Manfred was raised in a hard working conservative environment. His childhood dream was to be a Priest, but he was a colossal failure. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Justice. Flaws: Ugly, Insane, Shy. Bonds: Job. Occupation: Shepherd

Voice: Nasally tone

Attributes [hide]

Manfred Dudley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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