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NPC Generator

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Advanced [show]


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a tan suit. He wears a feathered hat to hide his balding. He has hazel eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has all his life been fascinated with singing.

History: Gerard was born with his mother's beautiful face. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Body Guard.

Motivation: Wants a kiss; and sabotage a competitor

Ideals: Artistic. Bonds: Job, Attractive, Nature, Has a crush. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Hastings, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 40 pp.


Social Check DCs


Balimaar Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple tan robe with violet stripes complete with hood. He has shaved his head bald. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Balimaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His mother raised him in a mountain cabin. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Disciplined. Flaws: Depressed. Bonds: Military, Nature, Criminal record. Occupation: Bather

Voice: High pitched, excited

Attributes [hide]

Balimaar Atherton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)17 (+3) 15 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Giant, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Richard England, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is long and unkept. His brown eyes peer out from beneath his Stetson grey hat.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Herbalist, but he got bored and became a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Criminal record, Job. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Richard England, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)11 (+0) 9 (-1)11 (+0)
Skills Athletics +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Amber (60 gp). 1 Minor magic item.


Social Check DCs


Kyle Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. His eyes are hazel and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Artistic, Fighting. Flaws: Sensitive. Bonds: Attractive, Family. Occupation: Butcher

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Hadleigh, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs


Manfred Cooper, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a pastel cloak and cross-gartered green stockings. His clothes are grease stained in places. He has a golden handlebar mustache and slicked back golden hair. His eyes are a pleasant amber.

Personality: He is mildly Human supremacist, though he does not identify as such. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 7 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend.

Flaws: Racist. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Cooper, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Coral (150 gp). Freshwater pearl (10 gp).


Social Check DCs

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