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NPC Generator

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Advanced [show]


Adelard Quinton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a blue poncho over his likewise colored trousers and shirt. He sports a long black beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.

History: Adelard was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To be a Assassin again.

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Quinton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp. 4 Tanglefoot bags. 1 Smokesticks. 2 Holy water.


Social Check DCs


Norman Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Mercenary. He has no hair. He wears large thick round spectacles.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He plays an instrument quite well.

History: He got into the Mercenary business at a young age. He was an apprentice working in his mother's forge. He has never given up on his writing dream.

Motivation: He is unsatisfied with his job; and an old rival family wants him found

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Norman Gentry, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Malachite (10 gp). Amethyst (50 gp).


Social Check DCs


Henry Wade, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tattered old clothes. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Blacksmith business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: To be a Slave Trader again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Henry Wade, Male Human Fighter 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 9 (-1)11 (+0)
Skills Persuasion +3, Religion +6
Senses Passive Perception 9
Languages Common, Orc, Druidic, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Aldous Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are green.

Personality: Cocky and sure of himself, he believes he is the best Stylist born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Stylist job and began his own company from there.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Logical. Flaws: Insomniac. Bonds: Job, Mentor, Attractive. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Aldous Atherton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp. Zircon (60 gp). Jade (90 gp). Star rose quartz (60 gp). 1 Magnifying glass. 1 Hourglass.


Social Check DCs


Peter Morley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in an above average manner. His auburn hair is heavily combed to the left. His eyes are gray and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to trick people and travel the world for free.

Motivation: He's in love; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Criminal record, Has a crush. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Peter Morley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. Solid gold idol (800 gp). Gold and topaz bottle stopper cork (300 gp). Cloth of gold vestments (130 gp).


Social Check DCs

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