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Advanced [show]


John Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.

History: Born in the south his family was never financially stable. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Joker, Entrepeneur. Bonds: Attractive, Poor, Adventurer. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

John Thorpe, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 12 (+1)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics -1, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +5

Possessions: 30000 sp.


Social Check DCs


Cory Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black tunic with blue highlights, and long red pants that bunch up around his shoes. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Insane, Shy, Fearful. Bonds: Poor, Military. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Cory Westcott, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)13 (+1) 11 (+0)6 (-2)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1500 sp. Jade (150 gp). Golden pearl (150 gp).


Social Check DCs


Norman Barclay, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and is well dressed, constantly wearing a pastel suit, green shirt, and white tie. His hair is red and curly. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast mountains. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Priest for hire.

Motivation: To protect his home; and to clean up the streets

Flaws: Antagonistic. Bonds: Job, Religious, Nature, Guardian. Occupation: Priest

Voice: pre-pubescent

Attributes [hide]

Norman Barclay, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ralf Axton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). He wears a deerstalker hat to cover his moderate length chestnut hair. He has gleaming, smiling hazel eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a white middle class family as the only child. When Ralf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Antagonistic, Mundane. Bonds: Criminal record, Military. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Ralf Axton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)14 (+2) 10 (+0)8 (-1)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. Rock crystal (20 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp).


Social Check DCs


Adelard Merton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears just a tan suit. His whole body is exceptionally muscular. His white hair is greasy and uncared for. He has a tattooed face.

Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. His childhood dream was to be a Architect, but he was a colossal failure. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Expand his business; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Adelard Merton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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