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NPC Generator

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Advanced [show]


Gunter Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is knotted and matted. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 8 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Family, Immigrant. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Gunter Tewksbury, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: Just what you see.


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. He has moderate length silver hair. He has gleaming, smiling hazel eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by illithids. Randal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Opinionated, Gifted. Bonds: Enemies, Nature, Adventurer. Occupation: Priest

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Bradshaw, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Frederick Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are hazel.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and balancing his hectic life and new slave trader responsibilities is difficult

Ideals: Passionate, Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Slave Trader

Voice: Cold and demanding tone

Attributes [hide]

Frederick Shirley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 8 (-1)6 (-2)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Silver comb with moonstones (600 gp). Solid gold idol (700 gp). Solid gold idol (700 gp).


Social Check DCs


Godfrey Spalding, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a deerstalker hat to cover his moderate length chestnut hair. His violet eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. He has dedicated himself to building a better village for his children.

Motivation: To be a Sailor again; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Ugly. Bonds: Nature, Poor, Military. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Spalding, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 sp.


Social Check DCs


Clerebold Mitchell, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light violet in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has done his best to style his silver hair to look like a famous performer. He has a dull look in his blue eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother took him hunting and taught him how to get in the mind of other creatures. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To pay off his debts; and he's repulsed by the pc

Ideals: Justice. Flaws: Mundane, Antagonistic. Bonds: Nature, Debt. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Clerebold Mitchell, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A delicate silver chain set with a tourmaline (30 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item.


Social Check DCs

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