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Advanced [show]


Percival Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky green painted plate armor. He has moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Rich, Slave. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Rutherford, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)6 (-2) 6 (-2)9 (-1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3100 sp. Golden yellow topaz (700 gp). Carnelian (60 gp).


Social Check DCs


William Enfield, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. He wears his white hair up in a very large beehive style do. His hazel eyes dart from person to person.

Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a Farmer, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is a bit of a kleptomaniac.

Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Engraver

Voice: Spits and sputters

Attributes [hide]

William Enfield, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. White opal (900 gp). Star rose quartz (50 gp).


Social Check DCs


Diggory England, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is dressed in a clean grey cloak covering his clean studded leather, marred by beers. His white hair is braided into rings. His violet eyes dart from person to person to random spaces in the air.

Personality: This man loves music and to teach people music more than just about anything. When he's not drinking or sleeping the drinks off, he's doing music.

History: When he was but 8 years old his parents immigrated from the north. Diggory was born on a far northern island where he grew up under the tutelage of his mother, an expert Beggar. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Beggar

Voice: Raspy

Attributes [hide]

Diggory England, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)7 (-2) 15 (+2)16 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Red spinel (160 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Darlington, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a hunchback. His chestnut hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Adelard's first love is himself. His second love is also himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Adelard was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: To unite with his brother; and regain custody of his son

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Family, Poor. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Adelard Darlington, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)15 (+2) 15 (+2)4 (-3)
Skills Athletics +5, History +4
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Abram, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He has wavy golden hair. He has several tiny topaz earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. Anselm was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Animal Trainer. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Entrepeneur. Bonds: Rich, Immigrant, Religious. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Anselm Abram, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 12000 cp.


Social Check DCs

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