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NPC Generator

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Advanced [show]


Patrick Weld, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is fair and his fingers are delicate and long. His hair is white, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Flaws: Insane, Lazy. Bonds: Adventurer, Attractive. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Patrick Weld, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Athletics +3, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 44000 sp.


Social Check DCs


Bertram Weld, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely pastel suit with brown socks and a vest with buckled shoes. His black hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of illithids once and for all.

History: Born in the north his family was never financially stable. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Athletic. Bonds: Attractive, Enemies, Poor, Nature. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Bertram Weld, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)6 (-2) 11 (+0)14 (+2)
Skills Arcana +0, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Richard Marston, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple tan robe with grey stripes complete with hood. His golden hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was always a brilliant, if unscrupulous mind. Richard was born on a far southern mountains where he grew up under the tutelage of his father, an expert Server. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Immigrant. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Richard Marston, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)13 (+1) 8 (-1)7 (-2)
Skills Arcana +3, Athletics +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Magnifying glass. 1 Disguise kit.


Social Check DCs


Trey Axton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears rags and sports a simple walking cane. He has a small bristly mustache and wavy golden hair. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Trey embodies much of what other species detest in the Humans. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Adventurer, Immigrant. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Trey Axton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Peter Home, Male Human [Permalink]

Personal [hide]

Description: An older man who wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time, he is not a threatening figure. He has a long black beard with little hanging trinkets. He has gleaming, smiling violet eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Guard, Peter learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Ideals: Justice. Flaws: Shy. Bonds: Job, Family, Enemies. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Home, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)6 (-2) 10 (+0)15 (+2)
Skills Insight +2, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Jeweled anklet (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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