Frederick Addington, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a sai. His hair is chestnut and very short. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.
History: Frederick was born with his mother's beautiful face. His family was turned out during the war. He and his family wandered north to less war torn lands. He has never given up on his singing dream.
Motivation: To clean up the streets.
Ideals: Disciplined, Artistic. Flaws: Shy, PTSD. Bonds: Attractive. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item.
Henry Nash, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Crown-heir. His auburn hair is still thick. His eyes are brown and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He believes the world needs to unite to get rid of illithids once and for all.
History: He was raised in a mountains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: Many illithids want him driven away.
Ideals: Passionate. Flaws: Ugly. Bonds: Enemies, Nature, Adventurer. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
William Quinton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears skinny pants and wears a white and black robe with the hood down. He has a silver handlebar mustache and slicked back silver hair. He has gleaming, smiling violet eyes.
Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered singing. After a long history of fighting, William and his spouse have recently divorced.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Artistic. Flaws: Antagonistic, Impulsive, Disease. Bonds: Has a crush. Occupation: Crown-heir
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 46000 sp. Fire opal pendant on a fine gold chain (600 gp). Old masterpiece painting (600 gp). 1 Masterwork Uncommon Weapon.
Aldous Snowdon, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is matted, messy, and big. His face is scarred and worn.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
Possessions: 14000 cp.
Tim Tyndall, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish chestnut hair is in a traditional bowl cut. His thin eyebrows rest above his beady violet eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Ugly, Disease, Antagonistic. Bonds: Enemies. Occupation: Apothecary
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: Lapis lazuli (14 gp). Rhodochrosite (14 gp). Eye agate (14 gp). Sardonyx (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
