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NPC Generator

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Advanced [show]


Hugh Cromwell, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. His hair, while still mostly brown, has prominent grey streaks. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised by priests from a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Junk Dealer

Voice: Whispers

Attributes [hide]

Hugh Cromwell, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. White opal (700 gp). Jet (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Rolf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has no hair. His green eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: Rolf hails from a village terrorized by drow. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Immigrant, Enemies. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Rolf Tewksbury, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 11 (+0)7 (-2)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Manfred Burton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze, marred by beers. His white hair is heavily combed to the right. His eyes, though not visible through his cowl, are brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now owns his own business.

Motivation: Further expansion of business.

Flaws: Ugly, Depressed. Bonds: Rich, Job, Immigrant. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Manfred Burton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)15 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Lapis lazuli (4 gp). Azurite (4 gp). Freshwater pearl (4 gp). Tourmaline (80 gp).


Social Check DCs


Gerard Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a pastel suit, green shirt, and grey tie. He is muscular with a powerful set of arms. His head has been shaved. His brown eyes peer out from beneath his wide-brimmed pastel hat.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Flaws: Ugly, Shy, PTSD. Occupation: Bricklayer

Voice: Smoker's lung

Attributes [hide]

Gerard Bradford, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears rags and sports a simple walking cane. His hair is always cut to a buzz. His skin is flawless and his green eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy and tries to find solutions quickly.

History: Born in the south to a Miller, Lance learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: To be a Assassin again; and wants to open a new tavern

Ideals: Athletic, Professionalism. Flaws: Lazy. Bonds: Poor, Attractive, Job. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Lance Mitchell, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 12 (+1)7 (-2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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