Gilbert Myerscough, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. His blonde hair is drawn into a tight pony tail with a card scrunchie. His fierce brown eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.
History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Dyer, but he got bored and became a Jeweler. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Gifted. Bonds: Attractive, Nature, Family, Job. Occupation: Jeweler
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
Possessions: 100 gp.
Kody Harley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. He has wavy white hair. His eyes are likewise violet.
Personality: Calm and collected, he is a well trained Adventurer. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the west to a Adventurer, Kody learned a great deal about his father's area of expertise. He worked as a nervous Adventurer and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to work out more often; and he would like to get married and retire
Ideals: Athletic. Bonds: Attractive, Job, Has a crush. Occupation: Adventurer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Gerard York, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a red collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He has no hair. His face is covered beneath a completely black helmet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the north his family was never financially stable. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Adelard Harper, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green cloak and cross-gartered red stockings. His white hair is still thick. His hazel eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He loathes his own lifestyle; and wants to open a new tavern
Ideals: Joker. Flaws: Depressed. Bonds: Adventurer, Military, Job. Occupation: Ploughman
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 cp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Banded mail.
Lance Badger, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has styled his white hair well, parting it to the left. His thin eyebrows rest above his beady green eyes.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He is frequently practicing swordplay.
History: He was born at the edge of vast island. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: He wants nothing more than to rejoin the army; and to be a tanner again
Flaws: Ugly. Bonds: Job, Military, Nature, Criminal record. Occupation: Junk Dealer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Deep blue spinel (700 gp). Deep blue spinel (700 gp). 1 Half-Plate. 1 Half-Plate.
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