Trey Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly morningstars and scythes. He keeps his chestnut hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Trey and his spouse have recently divorced.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Insomniac, Antagonistic, Impulsive. Bonds: Criminal record, Poor. Occupation: Layabout
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 200 gp.
Ernest Gladstone, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Ernest studied abroad. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Guardian, Criminal record. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp.
Trey Kendall, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. He has gleaming, smiling hazel eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Trey was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.
Motivation: Further expansion of business; and balancing his hectic life and new scribe responsibilities is difficult
Flaws: Ugly. Bonds: Poor, Adventurer, Family, Job. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 70 pp. Red garnet (110 gp). 1 Minor magic item.
Solomon Huckabee, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. His black hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of goblins once and for all.
History: Gifted from a young age, Solomon studied abroad. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Bonds: Immigrant, Enemies, Adventurer, Criminal record. Occupation: Soapmaker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 400 gp. Emerald (1200 gp).
Miles Atterton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a yellow suit, tan shirt, and white tie. He wears a small hat to hide his balding. His hazel eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Miles has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Impulsive, Disease. Bonds: Military, Rich. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (600 gp). 1 Healer’s kit. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
