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Advanced [show]


Odo Harlan, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky blue painted plate armor. His long auburn hair reaches down to his waist. His amber eyes have a joyful gleam in them most of the time.

Personality: This man loves dancing and to teach people dancing more than just about anything. Flattery will make him almost putty in your hands.

History: Sold as a small child to a wizard, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 17th year, his parents were killed by a gnolls raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Artistic. Flaws: Selfish. Bonds: Poor, Mentor, Enemies. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Odo Harlan, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp. 1 Masterwork Thieves’ tools. 1 Magnifying glass. 1 Disguise kit.


Social Check DCs


Chad Trollope, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy black hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He will rave to anyone who will listen. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Chad Trollope, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 11 (+0)15 (+2)
Skills Nature +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. Silver pearl (80 gp). Blue quartz (7 gp). Moss agate (7 gp).


Social Check DCs


Ralf Pinkerton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting grey shirt and pants. He keeps his black hair in a pixie cut. His blue eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Ralf took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the east, certain he would find work there.

Motivation: To end his boredom; and he is content

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Immigrant, Religious. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Ralf Pinkerton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +2, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Everard Darby, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length golden hair. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To share knowledge with the world; and to end his boredom

Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Rich, Family. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Everard Darby, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trey Westcott, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly auburn, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trey hails from a village terrorized by orcs. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to travel the world and help people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and many orcs want him driven away

Ideals: Philantrophist. Bonds: Criminal record, Adventurer, Enemies. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Trey Westcott, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Brown-green garnet (70 gp).


Social Check DCs

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