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Advanced [show]


Conrad Wheatley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears a well pressed and immaculate suit (or dress). His chestnut hair and beard is wavy and long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Conrad lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and find a way to reverse the transformation of his sister

Ideals: Athletic. Bonds: Job, Adventurer, Family, Rich. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Conrad Wheatley, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)14 (+2) 12 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp.


Social Check DCs


Arnold Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His white hair is slicked back into a classic pompadour. His amber eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He feeds upon the attention of others.

History: Arnold was born with his mother's beautiful face. Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and wants a kiss

Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record, Nature, Has a crush. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Arnold Eastoft, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Arcana +1, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Solid gold idol (800 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Gold and topaz bottle stopper cork (500 gp). 1 Masterwork studded leather. 1 Masterwork Light steel shield. 1 Darkwood Shield.


Social Check DCs


Bertram Harlan, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his auburn hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: To reunite with his old friends; and to be a bather again

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Harlan, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Breastplate.


Social Check DCs


Norman Breeden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is cut short. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of freemasons.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Disciplined, Gifted. Flaws: Ugly, Secretive. Bonds: Adventurer. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Norman Breeden, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 13 (+1)17 (+3)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dustin Abram, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears pastel cloth garments or leather armor. With bright silver hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Dustin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He uses divination through singing.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and his relatives are trying to arrange a marriage

Ideals: Athletic, Artistic, Gifted. Bonds: Nature, Poor. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Dustin Abram, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs

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