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Advanced [show]


John Graham, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His tied-back hair is black. His thin eyebrows rest above his beady green eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his father was called into army service. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Ugly, Forgetful. Bonds: Military, Criminal record. Occupation: Healer

Voice: Shortens vowels

Attributes [hide]

John Graham, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 700 sp. Solid gold idol (800 gp). Gold and topaz bottle stopper cork (400 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dean Addington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is still thick. His eyes are hazel and catlike.

Personality: Dean wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Disciplined, Impeccable, Fighting. Bonds: Poor, Attractive. Occupation: Map Maker

Voice: Hollow voice

Attributes [hide]

Dean Addington, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Gunter Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his kukri ready. His golden hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 8 years old his parents immigrated from the north. Gunter was born on a far northern plains where he grew up under the tutelage of his father, an expert Sailor. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting, Opinionated. Bonds: Rich, Immigrant, Religious. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Gunter Beitz, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)9 (-1) 13 (+1)7 (-2)
Skills Athletics +0, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Diggory Harley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of flails on his belt, each one with a ruby on the hilt. His red hair and beard is wavy and long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.

History: Diggory was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable, Professionalism. Flaws: Addict. Bonds: Family, Rich. Occupation: Baker

Voice: Loud with bravado

Attributes [hide]

Diggory Harley, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 17 (+3)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: Star rose quartz (80 gp). 1 Minor magic item.


Social Check DCs


Ernest Eastoft, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a white cloak and cross-gartered brown stockings. His chestnut hair is braided into rings. His blue eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born at the edge of vast island. His homeland was ravaged by war and he spent much of his life rebuilding it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Flaws: Mundane, PTSD. Bonds: Poor, Attractive, Nature. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Ernest Eastoft, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)11 (+0) 14 (+2)7 (-2)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Jade (160 gp). Malachite (13 gp).


Social Check DCs

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