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NPC Generator

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Advanced [show]


Percival Axton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His black hair has been sun bleached extensively. His gray eyes dart from person to person.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Impulsive, Mundane, Insane. Bonds: Rich. Occupation: Soapmaker

Voice: Mousy voice

Attributes [hide]

Percival Axton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Roger Blythe, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his left hand. He has a very tight haircut. His eyes are gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.

History: He was born in the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roger took refuge in the old dungeon and found the beat up mace and armor he uses now. Some 3 years later his spouse died after the birth of his son. Heartbroken, Roger never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Disease. Bonds: In love, Immigrant, Nature. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Roger Blythe, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Red spinel (120 gp).


Social Check DCs


Robert Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long white hair is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Robert was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Secretive, Antagonistic. Bonds: Rich, Adventurer. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Robert Cholmondeley, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 7 (-2)14 (+2)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Frederick Kenley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a fancy brown suit. His long golden hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.

History: A powerful necromancer made him what he is. A gifted student he started as a Herbalist, but he got bored and became a Slave Trader. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Pacifist. Bonds: Attractive, Poor, Job, Mentor. Occupation: Slave Trader

Voice: Russian accent

Attributes [hide]

Frederick Kenley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bristling with hidden weapons, mostly whips and kukris. His blonde hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, William studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.

Motivation: He is greedy; and a rival would like him out of the picture

Ideals: Gifted, Opinionated. Bonds: Rich, Criminal record. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

William Yeardley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)9 (-1) 7 (-2)16 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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