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NPC Generator

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Advanced [show]


Heward Wallace, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a robe, a symbol of his god around his neck, and a sword on his belt. His clothes are grease stained in places. His long white hair is drawn into a two foot long braid. His fierce brown eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Being a Seamstress kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Criminal record. Occupation: Seamstress

Voice: Russian accent

Attributes [hide]

Heward Wallace, Male Human Fighter 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)10 (+0) 9 (-1)11 (+0)
Skills Arcana +3, Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Theobald Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears professional attire. His auburn hair is styled in orderly dreadlocks. His fierce blue eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Theobald was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Family. Occupation: Slave Trader

Voice: Low and grunting

Attributes [hide]

Theobald Hadleigh, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)15 (+2) 16 (+3)16 (+3)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Brown-green garnet (140 gp).


Social Check DCs


Miles Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Knight in town.

History: He was raised in a plains tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Athletic. Flaws: Sensitive. Bonds: Rich, Job, Nature. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Miles Gladstone, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 17 (+3)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Ralf Altham, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries shields. He has a small bristly mustache and wavy black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Poor, Attractive. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Ralf Altham, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 17 (+3)10 (+0) 10 (+0)10 (+0)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +0

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


John Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He has a large tan mantle and cape that has been intricately interwoven into his blue robe. His red hair is heavily combed to the right. His hazel eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Architect, who enjoyed hunting, John was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered east to less war torn lands. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: PTSD. Bonds: Religious, Nature, Family. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

John Cornish, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 11 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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