Henry Reid, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. His silver hair is long and unkept. This hazel eyed southerner is not easily forgotten.
Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: He was born in the south. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.
Motivation: Many drow want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 25000 sp. Black pearl (400 gp). Deep blue spinel (400 gp). Golden pearl (60 gp). Hematite (16 gp). 1 Minor magic item.
Peter Atherton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He keeps his brown hair in a flapper bob. He has gleaming, smiling violet eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Peter hails from a village terrorized by illithids. A gifted student he started as a Interpreter, but he got bored and became a Bookbinder. He used his abilities to travel the world and help people.
Motivation: He desires power and/or immortality; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Shy. Bonds: Enemies, Job, Adventurer. Occupation: Bookbinder
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Star ruby (800 gp). Blue quartz (13 gp).
Hunter Pickering, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). He has a small bristly mustache and wavy golden hair. His hazel eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Hunter will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Glassblower business at a young age. A gifted student he started as a Assassin, but he got bored and became a Glassblower. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and expand his business
Ideals: Extrovert. Flaws: Impulsive. Bonds: Job, Nature, Family. Occupation: Glassblower
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Blue quartz (14 gp). Violet garnet (900 gp).
Adam Altham, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a perfectly clean shirt and pair of pants. He has moderate length blonde hair. His blue eyes dart from person to person.
Personality: Adam wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He plays an instrument quite well.
History: Adam was born the youngest of three triplets. Through the years after Adam was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Adam's father didn't care for him much, and the feeling was mutual. He has never given up on his painting dream.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Ideals: Disciplined, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Bookbinder
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp.
Adelard Palomarez, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. He has a moderate pudge and is not very fit. His golden hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 3 years.
Motivation: He wants to meet his childhood hero.
Flaws: Insane, Racist. Bonds: Job, Has a crush, Adventurer. Occupation: Jeweler
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2300 sp.
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