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NPC Generator

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Advanced [show]


Raymond Staurheim, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright green suits and hats. His black hair has been sun bleached extensively. His eyes are violet and catlike.

Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to trick people and travel the world for free.

Motivation: He's attracted to the PC; and he wants to get laid

Flaws: Impulsive. Bonds: Immigrant, Has a crush, Adventurer, Attractive, Criminal record. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Raymond Staurheim, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)7 (-2) 18 (+4)16 (+3)
Skills Medicine +6, Religion +0
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Balimaar Royal, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large red jacket. He has dyed his greying brown hair a little too much giving a sharp brown color. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Bookbinder, Balimaar learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 6 years.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Joker, Gifted. Flaws: Ugly, Fearful. Bonds: Job, In love. Occupation: Bookbinder

Voice: Farmer accent

Attributes [hide]

Balimaar Royal, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 17 (+3)17 (+3) 8 (-1)13 (+1)
Skills History +5, Survival +1
Senses Passive Perception 9
Languages Common, Draconic, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. 1 Average lock. 1 Healer’s kit. 1 Crowbar.


Social Check DCs


Gerald Eastoft, Male Human [Permalink]

Personal [hide]

Description: This western man wears silk and lounges about seductively. His clothes are grease stained in places. His golden hair is still thick. His gray unseeing eyes seem to look past you.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Sage, his mother struggled to pay the bills. A freak accident while working with his Sage mother left him crippled. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Eastoft, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)7 (-2) 11 (+0)13 (+1)
Skills Insight +2, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Hunter Payton, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Hunter was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his music dream.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a dilettante and was forced into it by his family

Ideals: Artistic. Flaws: Shy. Bonds: Family, Attractive, Military. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hunter Payton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Investigation +3, Stealth +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kody Darby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting green shirt and pants. He has a very tight haircut. His eyes are likewise brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.

History: He was born in the north, but his parents moved at a very young age to the east. After coming to the age of reason, Kody took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business

Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Kody Darby, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)18 (+4) 10 (+0)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc, Ignan, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. Red garnet (160 gp). Amethyst (160 gp). Jade (160 gp). Lapis lazuli (6 gp).


Social Check DCs

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