Geoffrey Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair has been sun bleached extensively. His skin is flawless and his amber eyes scan people very quickly.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Geoffrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military, Poor. Occupation: Mason
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 7 (-2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 40 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Wymar Skelton, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears skinny pants and wears a brown and black robe with the hood down. His head has been shaved. He is baby faced.
Personality: He will rave to anyone who will listen. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He comes from a rich northern family. Wymar was born on a far northern desert where he grew up under the tutelage of his father, an expert Junk Dealer. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.
Motivation: Regain custody of his son; and an old rival family wants him found
Flaws: Ugly, Insane. Bonds: Family, Rich, Immigrant. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Diggory Wallace, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His long red hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a Cartwright, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 14 years.
Motivation: His spouse's relatives view him with great suspicion; and expand his business
Ideals: Artistic. Bonds: Job, Poor, Slave, Family. Occupation: Architect
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. Freshwater pearl (9 gp). 1 Minor magic item.
Godfrey Dalton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears an entirely grey suit with brown socks and a vest with buckled shoes. His black hair is matted, messy, and big. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Glassblower, but he got bored and became a Weaver. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: Wants his loneliness to end; and to settle down with his crush
Flaws: Ugly, Impulsive. Bonds: Rich, Job, Has a crush. Occupation: Weaver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gomory Kent, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is physically well-built. He has a small bristly mustache and wavy golden hair. His amber eyes peer out from beneath his top green hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the north. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Immigrant. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: Obsidian (8 gp). Freshwater pearl (8 gp). Hematite (8 gp).
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