Gunter Bentley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown top hat and brown clothes. He wears a top hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: Sabotage a competitor; and he is wracked by social anxiety
Flaws: Depressed, Fearful. Bonds: Nature, Job. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: Golden yellow topaz (200 gp).
Adam Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is typically in his Stylist uniform. Beneath his clothing is a huge mess of scar tissue. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Adam was raised in a hard working conservative environment. His childhood dream was to be a Banker, but he was a colossal failure. He became a Stylist soon after.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted. Flaws: Insane. Bonds: Job, Slave, Family. Occupation: Stylist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 8000 cp. 1 Minor magic item.
Conrad Sharps, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large violet jacket. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south. In his 17th year, his parents were killed by a illithids raid, leaving Conrad alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To settle down with his crush; and wants a kiss
Bonds: Immigrant, Enemies, Adventurer, Has a crush. Occupation: Map Maker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 7000 cp. Red-brown spinel (140 gp).
Ralf Cotton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, tan, dusty cloak. He has silver hair. He wears a mask on his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: He wants to get laid; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Selfish, Impulsive. Bonds: Nature, Adventurer, Has a crush. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 500 gp. Amethyst (80 gp). Lapis lazuli (13 gp). Star rose quartz (60 gp). Star rose quartz (60 gp). 1 Minor magic item.
Clerebold Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His chestnut hair is cut jaggedly and amateurishly. His ears are large.
Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.
History: He was born in a small forest village. A few years later when the north was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: To be a Shoemaker again; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Nature, Immigrant. Occupation: Butcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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