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Advanced [show]


Kody Thorpe, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. His long silver hair is drawn into a two foot long braid. His eyes are brown and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Kody does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Kody hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels kind of lost in life

Ideals: Fighting, Joker. Flaws: Ugly, Depressed. Bonds: Military, Enemies. Occupation: Engraver

Voice: Scratchy, weak

Attributes [hide]

Kody Thorpe, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Clerebold Lester, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is braided into rings. His violet eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.

History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Rich. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Clerebold Lester, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Geoffrey Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. He has styled his brown hair well, parting it to the right. His eyes are likewise blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Stableman, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and retire the richest man in the south

Ideals: Gifted, Pacifist, Entrepeneur. Bonds: Poor, Mentor, Family. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Geoffrey Colby, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 17 (+3)7 (-2)
Skills Persuasion +0, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Norman Hayden, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing colorful clothing, dressed as a Gardener. His red hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the ruined castle and found the beat up sai and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Nature, In love, Enemies. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

Norman Hayden, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. Blue quartz (14 gp). 1 Minor magic item.


Social Check DCs


Odo Royston, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is still thick. He wears an eyepatch.

Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Odo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly, Impulsive. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Odo Royston, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 11 (+0)16 (+3)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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