Chad Trollope, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and has the majority of his body covered in plate. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes and a tan hat with a green feather.
Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.
History: He comes from a rich northern family. He was an apprentice working in his mother's forge. He's also a talented Assassin, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Shy. Bonds: Rich, Job. Occupation: Brewer
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Minor magic item.
Tim Yeardley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length auburn hair. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Tim was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. Recently the stress of being a Mason has made it difficult for him to sleep.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Athletic. Flaws: Insomniac. Bonds: Rich, Job, Immigrant. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. Amethyst (120 gp). Golden yellow topaz (300 gp). Lapis lazuli (10 gp).
Cory Payton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and pastel robe with the hood down, and he perpetually has his dagger ready. His hair is golden, silky, and of moderate length. This green eyed northerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a font of random trivia from the lore and stories he has discovered
History: Cory was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To unite with his sister.
Ideals: Fighting, Joker, Logical. Bonds: Attractive, Family. Occupation: Dyer
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. Bloodstone (50 gp). Moonstone (50 gp). Citrine (50 gp). Rich purple corundum (1100 gp). 1 Minor magic item.
Shane Browning, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with red lining and desert motifs. He has a penchant for wearing a ring with an oversized amethyst on his left hand. With a patchy chestnut beard and wild chestnut hair. His hazel unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with vampirism at a very young age, Shane has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Rich, Family. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
John Clinton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a blue broad hat and blue clothes. His blonde hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in a small forest village. Like his father and his brother before him, after school he went straight into learning to become a Bowyer. He's also a talented Butcher, but doesn't like to broadcast it.
Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new bowyer responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Bowyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 3 Alchemist’s fire. 3 Tanglefoot bags. 2 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
