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Advanced [show]


Peter Kirby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He carries with him a set of lances on his belt, each one with a amethyst on the hilt. He has a auburn handlebar mustache and slicked back auburn hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the west. Cursed with lycanthropy at a very young age, Peter has worked very hard to control his curse. He left for the west, certain he would find work there.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, In love, Immigrant. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Peter Kirby, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Shane Wakefield, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is bald on top and has large golden tufts of hair around his ears. His gray eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the east. Shane was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shane decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Extrovert. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Shane Wakefield, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 10 (+0)9 (-1) 7 (-2)17 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 300 gp. Silver pearl (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Kelsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in earthy colors with a green and black handkerchief worn on his right side, and is pretty ugly. His white hair is styled in orderly dreadlocks. His eyes are likewise hazel.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a criminal king-pin and mafia family Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels the way he acts is they only way to get by in the world; and a rival would like him out of the picture

Ideals: Disciplined, Impeccable. Flaws: Ugly, Insane. Bonds: Family, Criminal record. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Ernest Kelsey, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 700 sp. 1 Banded mail. 1 Banded mail.


Social Check DCs


Guy Ainsley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is unkempt and raggedy. He has blue eyes and a brown hat with a tan feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Adventurer, Poor. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Guy Ainsley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10 pp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp).


Social Check DCs


Trym Cotton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Shepherd. His brown hair is styled in orderly dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born into a rich family. His first spouse was a Barber, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Shy, Impulsive. Bonds: Rich, Family, Adventurer. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Trym Cotton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)7 (-2) 10 (+0)8 (-1)
Skills History +0, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. 1 Good lock.


Social Check DCs

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