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Advanced [show]


Anselm Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bald on top and has large brown tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted. Flaws: Ugly, Insane, Shy, Mundane. Bonds: Criminal record. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Stafford, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)7 (-2) 12 (+1)13 (+1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 cp. 1 Everburning torch. 2 Thunderstones. 2 Thunderstones.


Social Check DCs


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair, while still mostly golden, has prominent grey streaks. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and he has a crush on the local dyer

Flaws: Ugly. Bonds: Has a crush, Rich, Slave. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

John Marleigh, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)6 (-2) 12 (+1)14 (+2)
Skills Athletics +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Star rose quartz (80 gp). Smoky quartz (80 gp). 1 Silver holy symbol.


Social Check DCs


Lance Kent, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is cut jaggedly and amateurishly. His green eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Revenge; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Adventurer, Attractive, Enemies, Religious. Occupation: Carter

Voice: American accent

Attributes [hide]

Lance Kent, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Banded mail.


Social Check DCs


Don Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. He keeps his blonde hair in a pixie cut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Secretive, Impulsive. Bonds: Poor, Attractive, Nature, Job. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Winthrop, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. Silver pearl (160 gp). Deep blue spinel (300 gp). 1 Chain shirt.


Social Check DCs


Balimaar Hayden, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Mercenary soon after.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Passionate, Artistic. Bonds: Rich, Military, Job. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Balimaar Hayden, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)10 (+0) 13 (+1)17 (+3)
Skills Deception +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1900 sp. Red garnet (90 gp). Red spinel (90 gp). Jade (90 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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