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NPC Generator

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Advanced [show]


Arnold Kensley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, violet, dusty cloak. His white hair is greasy and uncared for. He has a dull look in his brown eyes.

Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants to get laid; and find a way to reverse the transformation of his brother

Flaws: Ugly, Antagonistic. Bonds: Enemies, Family, Nature, Has a crush. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Arnold Kensley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Nicholas Garfield, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy blonde beard and wild blonde hair. His fierce brown eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of southern immigrants he idolized his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Impeccable. Bonds: Religious, Immigrant. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Nicholas Garfield, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Red-brown spinel (120 gp).


Social Check DCs


Anthony Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is golden, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Anthony was born in the west. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: Regain custody of his daughter.

Ideals: Entrepeneur, Persistence. Bonds: Attractive, Poor, Family. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Anthony Gentry, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Everard Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. His feathered hat is riddled with cuts and holes. His eyes are likewise blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Everard hails from a village terrorized by brigands. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Retire the richest man in the south.

Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Everard Blakeley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)6 (-2) 16 (+3)14 (+2)
Skills Insight +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Henry Tickle, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow shirt with thin grey vertical stripes and green pants, and sports empty pouches on his belt. His golden hair is matted, messy, and big. His eyes are amber and beady.

Personality: He snorts whenever he laughs or is feeling confident. Henry enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Hedonist, Insane. Bonds: Nature, Debt. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Henry Tickle, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp. Rhodochrosite (5 gp). Chrysoberyl (150 gp).


Social Check DCs

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