Peter Barton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and brown handkerchief worn on his left side, and carries scythes. He wears his golden hair up. His eyes are brown and catlike.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the south to a Masseuse, Peter learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur. Bonds: Enemies, Military, Job. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 12000 cp.
Frederick Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in a clean white cloak covering his clean studded leather. He is muscular with a powerful set of arms. His chestnut hair and beard is wavy and long. His eyes are likewise gray.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the north, but his parents moved at a very young age to the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion; and someone believes him a fraud
Ideals: Artistic. Flaws: Racist. Bonds: Religious, Immigrant, Enemies. Occupation: Performer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Dustin Clive, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tan leather gloves, a tan jacket, and tight pants. His hair is red and curly. His green unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Sold as a small child to a brothel owner, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. Being a Shipwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Justice. Flaws: Disease. Bonds: Criminal record, Mentor, Nature. Occupation: Shipwright
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gunter Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He has moderate length red hair. He is baby faced.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Glassblower, who enjoyed hunting, Gunter was taken on many hunting expeditions. Gunter was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Merchant. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Nature, Immigrant. Occupation: Merchant
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Ignan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 12000 sp. Alexandrite (600 gp). Tiger eye turquoise (9 gp). Jet (100 gp).
Justin Yardley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. He has several tiny jet earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Justin never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Optimist. Flaws: Mundane. Bonds: Rich, In love. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
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