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NPC Generator

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Advanced [show]


Geoffrey Stafford, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male very much looks the part of a Gardener. He is tall, broad shouldered and powerfully built. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Abrasive and pushy, he has a hard time making friends. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the north, but his parents moved at a very young age to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: Further expansion of business; and to be a mayor again

Flaws: Ugly, Antagonistic. Bonds: Job, In love, Immigrant. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Geoffrey Stafford, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Solomon Shelby, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears baggy green pantaloons and a tan scarf. He has done his best to style his auburn hair to look like a famous performer. His hazel unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast mountains. After coming to the age of reason, Solomon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Athletic, Philantrophist, Gifted. Flaws: Disease. Bonds: Nature. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Solomon Shelby, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)9 (-1) 15 (+2)14 (+2)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Diggory Harrington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His black hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Gifted, Entrepeneur. Flaws: Secretive. Bonds: Rich, Family. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Diggory Harrington, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Drogo Shelby, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a custom-built plate barding that's adorned with violet lining and desert motifs. He wears his red hair up. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has set out to sabotage the competition.

Motivation: To be a Carter again; and wants to open a new tavern

Ideals: Optimist, Gifted. Bonds: Attractive, In love, Job. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Drogo Shelby, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)8 (-1) 17 (+3)16 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Odo Norton, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His hair is silver and curly. He has gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Laborer

Voice: Excited and jittery

Attributes [hide]

Odo Norton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 8 (-1)15 (+2)
Skills Nature +5, Perception +1
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 48000 sp.


Social Check DCs

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