Cory Windsor, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his white hair up. His eyes are amber and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Flaws: Shy. Bonds: Poor, Slave. Occupation: Gardener
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Theodoric Morley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a grey shirt with thin pastel vertical stripes and tan pants. His red hair is styled in orderly dreadlocks. His blue eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Theodoric does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Theodoric was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Optimist. Flaws: Depressed. Bonds: Poor, Military, Attractive. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp. 3 Alchemist’s fire. 3 Acid flasks. 4 Smokesticks.
Anthony Kendal, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a black collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is silver, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Anthony embodies much of what other species detest in the Humans. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south, but his parents moved at a very young age to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 5 years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Mentor, Job. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Auran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Roland Wellington, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His tied-back hair is black. This gray eyed northerner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Joker, Logical. Flaws: Disease. Bonds: Religious, Enemies. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Rolf Staurheim, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. He has done his best to style his chestnut hair to look like a famous performer. He has gleaming, smiling gray eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up whip and armor he uses now. He has achieved small success as a Junk Dealer.
Motivation: To prove his worth to the world; and he is terrified, and will act out of fear
Ideals: Joker. Flaws: Ugly, Fearful, Impulsive. Bonds: Nature, Job. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
