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NPC Generator

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Advanced [show]


Anselm Alby, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his blonde hair to look like a famous performer. His eyes, though not visible through his cowl, are amber.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the west, but his parents moved at a very young age to the east. His first spouse was a Shipwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and regain custody of his son

Flaws: Emotional. Bonds: Attractive, Family, Immigrant. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Anselm Alby, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Odo Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with white and grey striped suspenders. He wears various colorful collared shirts, and carries monstrous two handed axes. He keeps his silver hair in a flapper bob. This gray eyed westerner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Artistic, Optimist. Bonds: Nature, Immigrant. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Odo Carlyle, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 14000 cp. Rock crystal (70 gp). Rock crystal (70 gp). Sardonyx (70 gp).


Social Check DCs


Gomory Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he wears rags and sports a simple walking cane. He has a long blonde beard with little hanging trinkets. His eyes are violet and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a slaver, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To get a good night's sleep; and someone believes him a fraud

Flaws: Antagonistic, Insomniac. Bonds: Poor, In love, Mentor, Enemies. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Gomory Eastaughffe, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)18 (+4) 11 (+0)15 (+2)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Gnoll, Draconic, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Carnelian (60 gp). Aquamarine (300 gp). Eye agate (13 gp).


Social Check DCs


Ernest Benson, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears white painted combat armor at almost all times. He has a small bristly mustache and wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to loving parents in a slum to the south. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Poor. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Benson, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)7 (-2) 14 (+2)6 (-2)
Skills Arcana +0, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Drogo Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a white costume with the symbols of the four houses of cards on his torso. His long brown hair reaches down to his waist. His eyes are a pleasant blue.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Drogo Yeardley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 15 (+2)8 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Chrysoprase (20 gp). Brown-green garnet (40 gp). Brown-green garnet (40 gp).


Social Check DCs

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