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NPC Generator

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Advanced [show]


Randal Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He is wearing a long, brown cloak. He keeps his long brown hair kept up in a rat tail. This amber eyed southerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Disciplined, Logical. Bonds: Poor, Military, Criminal record. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

Randal Dumph, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 6 (-2)13 (+1) 8 (-1)12 (+1)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Randal Enfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Architect does. He wears his hair in dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.

History: Randal was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Job, Family. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Randal Enfield, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 7 (-2)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 37000 sp.


Social Check DCs


Roger Westcott, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey tunic with blue highlights, and long violet pants that bunch up around his shoes. He has a brown handlebar mustache and slicked back brown hair. He has hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a very good compulsive liar and kleptomaniac.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Roger has worked very hard to control his curse. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Criminal record, Family, Rich. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Roger Westcott, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)9 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1600 sp. Moss agate (16 gp).


Social Check DCs


Miles Gresham, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His silver hair is braided into rings. His ears are large.

Personality: This man loves painting and to teach people painting more than just about anything. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: He feels threatened by others; and money/treasure

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Miles Gresham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)6 (-2) 17 (+3)13 (+1)
Skills Animal Handling +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Silk rope.


Social Check DCs


Gunter Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. His chestnut hair is greasy and uncared for. His eyes are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Gunter Westbrook, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 14 (+2)17 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp. Freshwater pearl (14 gp). Golden pearl (70 gp). Rhodochrosite (14 gp).


Social Check DCs

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