Bertram Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely white suit with black socks and a vest with buckled shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy black beard and wild black hair. His otherwise smooth face is marked with small tiny scars.
Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.
History: He was born to a criminal king-pin and mafia family He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: An old rival family wants him found; and doesn't want to be a barber and was forced into it by his family
Ideals: Extrovert. Bonds: Religious, Criminal record, Adventurer, Family. Occupation: Barber
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 80 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Balimaar Clare, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tight fitting clothing which further accentuates his frame. He is an epitome of beauty. He has a white handlebar mustache and slicked back white hair. He has gray eyes and a brown hat with a white feather.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy and tries to find solutions quickly.
History: Balimaar was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. Recently he has begun working with bootleggers and crooks.
Motivation: Wants to raise his children well; and sabotage a competitor
Ideals: Justice. Flaws: Lazy. Bonds: Attractive, Job, Criminal record, Family. Occupation: Carter
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 1 Minor magic item.
Gomory Clare, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a large white jacket. His brown hair is drawn into a tight pony tail with a clover scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and wants to work out more often
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Nature, Criminal record. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Masterwork manacles. 1 Superior lock.
Solomon Fulton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His silver hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the east to a Tanner, Solomon learned a great deal about his mother's area of expertise. Through the years after Solomon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Solomon's mother didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
Roland Springfield, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. He wears a deerstalker hat to hide his balding. His brown eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the east to a Barkeep, Roland learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Shy. Bonds: Rich, Job, Slave. Occupation: Barkeep
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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