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NPC Generator

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Advanced [show]


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His hair is long and brown with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. His violet unseeing eyes seem to look past you.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Racist. Bonds: Attractive, Adventurer. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Bertram Cornish, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 12 (+1)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Alexandre Marleigh, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is dressed in a clean blue cloak covering his clean studded leather. His auburn hair is lengthy. He has gleaming, smiling amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Shy. Bonds: Adventurer, Criminal record, Religious. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Alexandre Marleigh, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 2 Tanglefoot bags. 1 Everburning torch. 3 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


Simon Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.

History: A powerful necromancer made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and he is wracked by social anxiety

Flaws: Insomniac, Depressed, Insane, Fearful. Bonds: Mentor. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Simon Hartford, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anselm Garfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His silver hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He also hits on men, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He would like to get married and retire; and he has a crush on the local bowyer

Flaws: Ugly, Hedonist, Antagonistic. Bonds: Has a crush, Poor. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Garfield, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Charles Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and seeks redemption

Ideals: Joker, Entrepeneur. Flaws: Disease, Ugly. Bonds: Poor. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Charles Hastings, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 8 (-1)14 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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