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NPC Generator

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Advanced [show]


Gunter Washington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a grey suit. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes and a grey hat with a violet feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is skeptical of what others tell him and is slow to trust.

History: Gunter hails from a village terrorized by illithids. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Retire the richest man in the east; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Enemies, Criminal record. Occupation: Bellfounder

Voice: Sounds elderly

Attributes [hide]

Gunter Washington, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills History +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Randal Gracey, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. Randal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: Marry his sister to traveling adventurers; and sabotage a competitor

Flaws: Ugly, Disease, PTSD. Bonds: Family, Job. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Gracey, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)9 (-1) 9 (-1)16 (+3)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Onyx (50 gp). Bloodstone (50 gp). Moonstone (50 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Charles Harley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered greatsword and tarnished club as well. He wears his white hair up. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the east. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Athletic. Bonds: Rich, Criminal record, Immigrant. Occupation: Ploughman

Voice: Scandinavian accent

Attributes [hide]

Charles Harley, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 6 (-2)9 (-1)
Skills Medicine +0, Persuasion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Conrad Shelly, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a worn and beaten armor. He keeps his long chestnut hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.

History: Conrad was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Adventurer, Family. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Conrad Shelly, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 14 (+2)8 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Blue quartz (10 gp). Chalcedony (50 gp).


Social Check DCs


Shane Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is still thick. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs

Ideals: Justice, Logical. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

Shane Huxley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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